Advanced Interactive Design / Exercises
20.04.26 - ..26 (Week 1-4)
PAN RUINING (0378138)
ADVANCED INTERACTIVE DESIGN / Bachelor of Design (Honours) in Creative Media
EXERCISES
CONTENT LIST
·
LECTURES
EXERCISE 1 - ASSET CREATION
EXERCISE 2
EXERCISE 3
·
FEEDBACK
INSTRUCTION
LECTURES
Week 2 - Adobe Animate Tutorial
This week, Mr. Shamsul introduced us to the usage and tools of Adobe Animate. He also guided us in drawing a beach ball, which helped us become familiar with how to use Adobe Animate to create shapes.
Fig 1.1 Screenshot of beach ball on An
After that, Mr. Shamsul gave us a vector image of a sailboat and asked us to trace it using Adobe Animate.
Week 4 - Animate Tutorial
This week, we learned how to use Adobe Animate to create simple
animations.
First, we created a simple bouncing ball animation. Mr. Shamsul taught us
how to add keyframes and use create shape tween.
Fig 1.3 Screenshot of bouncing ball on An
Next, Mr. Shamsul taught us how to draw a spider and how to create an
animation for it.
EXERCISES
Google Drive:
Click here
Exercise 1 - Asset Creation
Objective:
Design a functional "Smart Assistant" avatar or UI widget using vector
tools.
The Task:
Using the drawing tools in Adobe Animate (Pen, Oval, Rectangle), create
a character or a central UI hub.
Requirements:
Use Object Drawing Mode to keep shapes clean.
The "Layer Rule": Every part that needs to move (eyes, arms, glowing
core) must be on its own named layer.
Process:
I really like the Tamagotchi character “Paintotchi,” especially the
upside-down paint on its head.
The paint on its head reminded me of a bee’s antennae, so I used a bee
as the base to design my own character.
Next, I drew the character in Adobe Animate based on my sketch and
separated its different parts into multiple layers.
Exercise 2 - The Motion
Objective:
Give your character "life" through a continuous looping idle animation.
The Task:
Create an "Idle State" for your character/avatar so it doesn't look like a static image.
Requirements:
Nested Animation: Double-click your main symbol to animate inside its own timeline.
The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.
Process:
I selected all the layers of the character, grouped them, and then converted them into a symbol.
Next, I double-clicked the character and created separate layers for the wings and eyes that needed changes inside the movie clip. Then, I created the animation on the timeline.
In addition, I added easing effects to the tween animation to make the movement look less mechanical and smoother.
FINAL OUTCOME
FEEDBACK
WEEK 4: Mr. Shamsul said that my character design was fine and suggested that I
could animate the bee’s wings in the next step.
WEEK 5: No feedback.
REFLECTION









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