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Information Design / Flip Class

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04.02.26 - 22.03.26 (Week 1-7) PAN RUINING (0378138) INFORMATION DESIGN / Bachelor of Design (Honours) in Creative Media FLIP CLASS CONTENT LIST · INSTRUCTION · FLIP CLASS INSTRUCTION FLIP CLASS Flip Class Week 1: Infographic Redesign Project Re-design one poorly constructed infographic poster with CANVA, post it in blog. I chose a poster about Dog Brain Games” as the subject for the redesign. Fig 1.1 Poster of "Dog Brain Games" The reasons why I choose this poster: 1. Confused information hierarchy Title is clear, but other content lacks priority Reading order is unclear Icons and text are crowded together 2. Excessive information & poor readability Too much text in each section Not suitable for quick understanding Tight spacing makes layout look cluttered 3. No clear visual narrative No arrows or numbering to guide reading Flow from “why → how → safety” is unclear Key steps and safety info not highlighted FINAL REDESIGN POSTER Fig 1.2 Final redesign poster

Information Design / Exercise 1

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04.02.26 - .02.26 (Week 1-3) PAN RUINING (0378138) INFORMATION DESIGN / Bachelor of Design (Honours) in Creative Media EXERCISE 1 CONTENT LIST · INSTRUCTION · LECTURES · EXERCISE 1:  QUANTIFY & VISUALIZE DATA · FEEDBACK · REFLECTION INSTRUCTION EXERCISE 1: QUANTIFY & VISUALIZE DATA Quantify Objects Quantify (count) your chosen items and arrange the objects into a presentable layout or chart. Take a picture and submit! Requirements Information must be presented as is. You are required to arrange the objects  with relevant indicators written out with pens to help you visualize the quantity and data. Take a picture of the final assembly and upload into your Google Drive folder. I chose Tetris-shaped gummies to complete this exercise. Fig 1.1 Exercise outcome of Tetris gummies  FEEDBACK REFLECTION

Application Design I / Project 4 : Final Project

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09.12.25 - 31.12.25 (Week 12-14) PAN RUINING (0378138) APPLICATION DESIGN / Bachelor of Design (Honours) in Creative Media Project 4: Final Project CONTENT LIST · INSTRUCTION · LECTURES · TASK 4: FINAL PROJECT ·  FINAL PROPOSAL SLIDES & HI-FI PROTOTYPE · FEEDBACK · REFLECTION INSTRUCTION LECTURES WEEK 12: User Interface Visual Elements What is Gamification? This is the practice of adding game-like elements to non-game apps (like fitness, banking, or learning apps) to make them more engaging. Points & Levels: Earning "XP" or moving from "Bronze" to "Gold" to show progress. Badges:  Digital trophies for hitting milestones. Leaderboards: Showing how you rank against friends or global users to spark competition. Streaks: Encourag...

Design Research Dissertation / Final Compilation

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26.09.25 - 26.12.25 (Week 1-14) PAN RUINING (0378138) Bachelor of Design (Honours) in Creative Media Design Research Dissertation / Final Compilation CONTENT LIST · INSTRUCTION · TASK 1: DISSERTATION DRAFT · TASK 2: FINAL DISSERTATION · TASK 3: FLIPBOOK · TASK 4: RESEARCH ARTICLE · FEEDBACK · REFLECTION INSTRUCTION TASK 1: DISSERTATION DRAFT Fig 1.1 Task 1: Dissertation Draft TASK 2: FINAL DISSERTATION Fig 1.2 Task 2: Final Dissertation Report (PDF) Fig 1.3 Task 2: Final Dissertation (PDF) TASK 3: FLIPBOOK Fig 1.4 Task 3: Flipbook (Fliphtml) TASK 4: RESEARCH ARTICLE Fig 1.5 Task4: Research Article FEEDBACK Fig 2.1 Weekly Feedback (PDF) REFLECTION This module allowed me to complete my dissertation in its entirety for the ...

Application Design I - Project 3: Low Fidelity Prototyping and Testing

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26.11.25 - 12.12.25 (Week 5-9) PAN RUINING (0378138) APPLICATION DESIGN / Bachelor of Design (Honours) in Creative Media Project 3: Low Fidelity Prototyping and Testing CONTENT LIST · INSTRUCTION · LECTURES · TASK 3: LOW FIDELITY PROTOTYPING AND TESTING · FEEDBACK · REFLECTION INSTRUCTION LECTURES WEEK 10: Usability Testing & UI Kit What is Usability Testing? Evaluating a product or service with representative users. Participants are tasked with completing specific action while observers record notes.  The primary aim is to detect usability issues, gather qualitative data, and assess overall user satisfaction. It doesn't yield large feedback samples like questionnaires. How to Conduct UX Research with Usability Testing Prepare a lo...

Application Design I - Project 2: UI/UX Design Document

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22.10.25 - 21.11.25 (Week 5-9) PAN RUINING (0378138) APPLICATION DESIGN / Bachelor of Design (Honours) in Creative Media Project 2: UI/UX Design Document CONTENT LIST · INSTRUCTION · LECTURES · TASK 2: UI/UX DESIGN DOCUMENT · FINAL PROPOSAL SLIDES & FIGJAM · FEEDBACK · REFLECTION INSTRUCTION LECTURES WEEK 4:   Introduction To User Experience Research: Navigating UX, UI, and Usability for Seamless Experiences What is User Experience Research? The process of understanding use behaviors, needs, and attitudes through various observation and feedback collection methods. Effective UX research entails employing the appropriate methods at the right stages of product development. Role of UX Design  Helps uncover users’ behavio...